Ricochet
Ricochet pairs a kernel driver on PC with a server-side mitigation layer (cloaking, damage shield, splat). Activision operates a narrow appeal channel that frequently issues a generic first response, which makes a structured, evidence-led file unusually impactful before resubmission.
Restriction tiers
- Account ban
Action against the Activision ID; can be temporary or permanent.
- Hardware ban
Ricochet stores the device fingerprint; new accounts on the same device are restricted.
- Console-tier action
Where the matter touches PSN or Xbox, the platform may apply its own communication or storefront restriction.
What it checks
- Kernel-level driver scanning
- Server-side behavioural mitigations
- HWID and Activision ID correlation
- Match-replay scoring
Identifiers it can use
- Motherboard and disk serials
- MAC addresses of physical adapters
- Activision ID and Battle.net account graph
- Console hardware identifiers on PSN and Xbox
Points an appeal can make
- Activision support submission with a structured fact timeline
- Re-submission after the first generic denial with new evidence
- GDPR Art. 15 request for EU accounts to surface the underlying signal
- DSA Art. 17 reasoned-decision request for EU users
How appeals are handled
- First responses are template-driven; substantive review begins on resubmission with new evidence
- Console-tier restrictions follow a separate platform process
Evidence to collect
- Activision ban notice and ID reference
- Battle.net and Activision purchase receipts
- Hardware and peripheral inventory
- Console serial and PSN / Xbox account context where relevant
Games that use Ricochet
This page summarises public information. Anti-cheat vendors do not publish every detail of how their systems work, so read it as background, not as an explanation of how your own case was decided.
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